Good warblade gestalt9/12/2023 ![]() ![]() On a side note I don't think Rogue is allowing evil characters. You can use and the D&D 3.5e option to set up your stats for that total. Last I spoke to Rogue the game was point buy with 60 points. If any of you have questions regarding Psions, feel free to ask me, i pop by this thread every evening before bed, just to keep myself informed of any changes or the like.Īs of writing this, the time is now 6:44 pm (12h) on a Friday, and i'm about to go into movie mode and watch a ton of movies, drink some rice and eat some cola. Mostly doing this because I'm actually very slow at making characters already. So don't rely on his people skills.Īnd if we gonna use a point buy system, you can damn well bet his CHA will be somewhere around 6 to 9 points tops.Īs of writing this, i'll go create as much of the character as possible - At least the parts that don't rely on attribute points. However, he will NOT be very charismatic. He is actually a quite cheerful fellow who revels in a bit of evil, hence the alignment.Īnd since Psion's main attribute is Int, that is a perfect Synergy for the skill bonus from the Rogue. I'll play a Chaotic Evil slash Chaotic Neutral Synad Psion/Rogue worshiping Vecna, Wee Jas and Nerullīut he is not murderous. _ _Īs for those of you who play and still pop by this thread to read and just to keep track Imagine keeping track of all those spells O_O I feel sorry for those who decide to go via this path: Gestalt tends to scare some players away because character creation is daunting enough as it is, and to keep track of all that information is hard,Īnd then suddenly, with Gestalts, you add yet another layer to the already confusing system.Īnd even if 1 of the classes are limited to only psionic classes, it still makes it quite daunting. I feel fairly confident in my ability to create a competent Warblade - it's mostly the d20 Modern elements and the gestalt-ness that have me perplexed.I've never made a Gestalt before, I'm kind of going insane thinking of ideas.Now you know how many players feel. Of the straightforward martial classes, a Warblade seems most well-equipped to feel like I'm contributing in a party with likely gestalt casters, and is reminiscent of the power system from 4E, which I liked. Thus, my character would pick up some setting-appropriate combat skills instead. I struggled with the idea of adding a D&D class to all of this, but talking to the GM I realized many missions would require subtlety - an attack helicopter or rocket launcher would definitely blow cover when dealing with a magical civilization. I'm not particularly interested in being a stealthy infiltrator or a smooth talker. I'd like to be able to contribute in combat but not necessarily specialize in it, and the same goes for "basic military training" tasks like wilderness survival and. What kind of character do I want to build? On the real-world side, I'm interested in a special ops soldier that is trained in "support" roles - an engineer, medic, and/or pilot. Hero" base classes are a little baffling when I'm going for an archetype that could easily be three or four of those classes. I am fairly familiar with D&D 3.5 (although 4E, Next, Pathfinder, and 1E all probably rank higher on the list) but apart from knowing the basics of the d20 system I don't know d20 Modern very well. ![]() The character-building guidelines? Level 6 Human gestalt characters with levels split between d20 Modern and D&D 3.5 classes. To add an interesting twist, each of these people has acclimated to the world of Eberron and trained in the ways of a magical world. The players are (military) agents of various real-world national powers, ostensibly allied under a branch of the UN but in practice likely to each serve somewhat different interests. Modern devices work in Eberron but magic (as far as I know) is not operative outside Eberron. Portals from Eberron open into the modern world, throwing political balances into disarray as nations struggle to. New campaign with a friend! His pitch for the game, in short, is a modern geopolitics/fantasy game. ![]()
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